﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Engine.GameClass
{
   public class Player:BaseCharacter
    {
       public Player(NOWAEngine game,string name,int globalid):base(game,name,globalid)
       {

       }
       
       public override void Initialize()
       {
           setLvl(10);
           setExp(Exp + 1685);
           base.Initialize();
       }
       public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
       {
           int g = _globalId;
           base.Update(gameTime);
       }
    }
}
